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  • Nice base game mechanic, how could it be scaled?
    • Maybe boats which only have limited space to put things on it?
    • Boats can only load a certain amount of boxes, to many and they sink. The max. amount gives bouns points
    • Then different sizes of boats and different forms.
    • Maybe also different types of cargo, which only fits on certain boats?
    • I wonder how to have different levels, different ports?
  • Music would be nice and more sfx for the crane movements
  • it reminds me a bit to: https://www.nintendolife.com/games/nes/mario_bros :)

Thanks for the feedback. Good points to think about. I love old school Mario and played it a lot. I did not even realise, but it might have subconsciously influenced me into making this.

A new thought, tetris as a refernce would actaully make more sense. Different boats with various shapes, where only at certain places the boxes can be fit in. And then different shapes of boxes as well, I guess it would need also more boats which are slower. Might be a bit thought to balance so every box could fit at any time, but maybe you don't lose a live for a box, just loae some points.

(+1)

Also a cool idea. Thanks for the input. I also had an other idea about using this game as the base for a game where you just have to load one boat (at a time) as full as possible. The pile of boxes, or even the boat can fall over if you do not divide the boxes evenly across the boat.

Also I am working on some completely different game ideas at the moment. I need to find some time to work more on them.