It is remarkable because, if we restricted ourselves to the word _games_, i'd instictively buy this. Recovering the very same example from Andar, where one person has thought of some rules over google maps, it is so natural to say "Hey, lets play _a game_, I'm going to drop you somewhere and you have to guess where you are".
Games happen continously with almost every piece of our environment. The components of a game are designed to be part of a game in the smallest of the cases, the only pure intentional part are the rules and predispositi(n of the players. Heck, we have "coche amarillo" as a game and it i'd be very difficult to argue it was not. Playing arround is instinctive.
But then theres board games. Board games are boxes that contain elements and a rigid instruction set you are supposed to follow, and thats the board game. If you intentionally alter it, i feel it falls into the "hey, lets play a game" area, but with thr elements of a board game. It is our inherent push for messing arround making its thing.
I have mainly 2 problems in my own proposal.
A) Games is too broad, and it includes both 1) closed-preagreed games like tackle, dodgeball, volley (?) and whatever we can recognise, and 2) the result of whoever messing arroud with an element of their environment, as that proto-geoguesser we were talking about. I need 2 words for this or I feel I will be going arround in circles. But i dont have them.
B) Videogames are much more than games. Unlike boardgames, where narrative is kind of an excuse for the players to interact and engage with the gamey part, in videogames this balance is all around the place, and they are videogames nonetheless! (as if i had to even say this 😅). And not just narrative, but only of their components too, including the gamienesa.
Videogames are (amongst many things) environments, so as people who transit them become more used to being there, they'll tend to create games. Sandboxes inherently use this, proposing a rulebook that lacks abstractions so that players can make their own almost from the very start.
I think this is my core point, that actitude of creating games is just taking the videogame (or its elementa) as an element for building a game on top, and this actitude may be taking in consideration for designing the videogame, therefore im not sure that is _a videogame_...
But maybe this is not as usefull... definitions are fun on themselves but they are more interesting when they are usefull, and im not sure if im reaching somewhere... what do you think?