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(+1)

Took me forever to find the path to keep moving after the first gates because I couldn’t tell there was an opening there and had bounced off spots right next to it, so it read like a solid wall to me. I think the visual effects are cool but the ground is really noisy in spots where it matters. I actually think having more light would make the game feel more challenging in the dark sections, since right now you basically can’t see anything and know there’s no danger so you might as well just blindly bump your way out of it.

I gave up at the section that was just a bunch of red boxes in a slightly offset grid. I am absolutely terrible at any sort of projectile/trajectory based games so it was always going to be an uphill battle for me to enjoy the gameplay. I’m not sure I could get past that section without the gravity constantly pulling down, with it I actually think it is literally impossible for me. So some kind of gravity-free easy mode, and/or an accessibility mode would be cool.

It was kinda annoying to not have a full screen option as I kept clicking out of the window, but I did get used to that.

Song is bumping, great work there. Even if it’s not to my personal taste, this is a really solid and well made game. Great work :)

(1 edit) (+2)

Thank you for playing :), sorry if it was a bit too dark for you next time I’ll have an easier/brighter mode. I I also added the itch full screen built in full screen button originally but it didn’t work so I had to remove it.

I’m glad you think it’s well made though and that you like the music.
 Unfortunately I basically lost the last day of the jam due to an emergency. 😅