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I do expect a certain amount of jankiness, jam games are a bit of a rush job. It's why I usually don't report bugs that don't break the game. It's also why I'm hesitant to say this is a bug as opposed to me just not figuring it out.

  • Sentinel on button
  • Witch to other half
    • Set respawn
  • Sentinel to pit
    • Respawn on other half
  • ...?
    • Feels like the sentinel respawn should have triggered the door. If so, it didn't.

I've even restarted the game (several times) and made sure I correctly passed through the door in case there's a trigger.

I found the center wall isn't solid by backing up to try to look up.

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To doublecheck, did you miss the elevator on that side?You should be able to leave through the elevator once  both characters are on the other side. 

(1 edit)

Very sorry about the long delay; life is having fun with me...

Curious. I noted an alcove that I would assume is the elevator (and I thought was just a door) but not much else. I will need to go look around some more next chance I get.

Edit: And now I can declare that it's mostly just that I'm dumb. I never tried to put both of them in the alcove. But there's still a messed up trigger somewhere as my first attempt had me shuffling both around in the alcove until the knight pushed the witch through the wall to her death (pushed halfway, couldn't work her back out, pushed her all the way). Upon redoing the level, it worked fine. All the rest worked fine.

The narrator needs a nice long nap and to get back to work. This was a fun little game I'd love to see expanded!