Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(3 edits)

Would having a background consisting of a cross-section of a building and panning between different rooms count as "effectively changing scenes"? Would it make a difference if the rooms are shown in a way that emphasises the cross-section nature of the art, e.g. always showing a bit of the other rooms?

I was thinking of setting a story in a small tower where it's one room per floor linked by a spiral staircase, and panning up/down through the rooms. I'm guessing that if the rooms were united in purpose (e.g. all just part of a big machine powering whatever's in the final room) it might be fine, but in my case, the rooms have differing though related purposes (e.g. a bedroom, a parts room) and thus probably count as different scenes?


And about sprites: If a character adjusts their clothing, e.g. fixing their collar, would that be too much? This would require three images: 1. neutral pose, collar messed up, 2. one hand moved, 3. neutral pose, collar fixed.

Edit: And yet another question: There's no mention of fonts in the rules. Since UI elements are unlimited, does this mean I can e.g. have different characters speak in different fonts?

(+1)

1.   These rooms have different purposes and are effectively different scenes so are not allowed due to:

You may not do the following:

  • use an image which is created in such a way that focusing on segments effectively changes scenes

2. The way you're describing it, it would count as 3 different sprites-- so that would not be allowed.  A single sprite (with layers) can have the messed up collar/fixed collar OR the hand poses without change in the angle of the arm. 

3. Multiple fonts fall under UI and so are allowed!