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The only thing I'd consider at this stage Josh would be perhaps a dialogue / on-screen text to get the player started with the controls or set the scene with respect to the narrative. This could be done in the first part of the level, or potentially be done as part of a splash/menu screen. I've also sent you a DM on Discord regarding the arm retraction as there is awee glitch whereby if you jump an obstacle with the arm extended it can become difficult to draw it back in or control the robot as the blow/suck end can't be seen. Also, a sound effect or two would work wonders and enhance the aesthetic (and therefore the player experience) further- but only if you have time. Cheers, Jim