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(+1)

“You know a thing when you use some soft and there’s a dialog box that blocks you from using the rest of the program? The same thing is needed here.”

Yes, but I need to figure out how to do that.

It should be happening already (except inventory, but that’s a different bug). Only one UI item can be active at a time, but when the active element changes there’s a time when the old ones aren’t active any more but still have their callbacks. It’s like if you’re using a phone and just about to push a button but something else pops up and moves the button away, but reversed.

One thing I’m trying is to disable all the other buttons on just the hud after being pressed, which won’t solve all of the issues but might alleviate the problem a little.

Shortcuts are a good idea for an accessibility function. I’ll see if I can make that happen.