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this is an example of 1500 muscle, 1500 fat, 200 bust, 200 leg, and 200 size looks and how small the hands are compared to the arms and the head also small compared to the rest., and the insane size of the forarms, if I make the forearms smaller there would be no forarms visible and too short, but it is amazing nonetheless. It would be nice if the hands grow bigger with muscle and with fat the same way the arms do and the same way the feet do. But I can understand if it is impossible since he needs to wield weapons and it could glitch out if the hands also get almost that big.

It is a matter of raising and lowering attributes, and customizing as you see fit, such as increasing the head, decreasing the flexors, increasing the hands, etc.

Looking for some balance

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there is one minor problem with that in the preference tab I can set a lock on each stat, however when I put the lock on a stat and increases it higher than that lock it still grows bigger. Is there a way to solve this or a method for me to make it work. Cause currently the only thing that works is using scaling in the looks tab and lower it to for example 0,15 to have 1500 with 10k stats. and only there I can lock it. and the growing speed scaling from 0.2x to 3x don't work either. even when setting it and starting a new game.

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I think I see what the prefence tab is. it is a lock on how big the npc's can become. same with the growing speed

right now we can adjust the size of each part in the scaling tab on a percentage slider. I was hoping if it was possible to put in actual numbers instead of 0.1 to 1 to have 10% of the stats but rather actual numbers that can't exceed your stats. that you can put 100 if your stats are 100 but if you put in 200 it will adjust itself to 100 since 100 is your stat.