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Thank you very much. It’s a great confirmation for me that experts see value in the project. UBOAT is amazing. Obviously Atlantic ‘41 doesn’t have nearly comparable ambitions in terms of technical accuracy. It’s not intended for simulation purists (even though I hope they can still enjoy it somehow), but rather for people with an interest for old school submarine games.
I’m afraid that you guys may find the game quite simplistic. For instance my TDC is nowhere near accurate, but rather a crude shortcut to its concepts. There’s a chance I may not be able to implement many of the ideas you have, considering the limitations of the platform, my resources, and the objective of the game. But obviously I’ll sure take all the help I can in making the game as faithful as possible within its parameters. 
The best at this point may be for you guys to read through the logs, and see if you feel like the project doesn’t stray too far from what you find acceptable, and if you want to DM me a link to your discord on Twitter, I would love to be able to ask for questions there about translations in other matters. 

Hi Stephan, sounds great! And of course, at the end of the day, it’s your project, so not our place to say what’s acceptable and isn’t but we can certainly provide context, any details needed, and of course translations and overall serve as a resource.  Any and all questions are welcome. I’m not a Twitter user but are you on Facebook? Or I could find you on Discord directly if you’d like to send your handle there. Thanks!

Yes, context is the right word. I just want to make sure that I don’t stray too far from reflecting the U-boat experience in broad strokes, and despite my personal research, I’m sure that you guys can provide tremendous help.

I’m not a Facebook user but I would love to check your discord group. My id there is Stephanrewind.

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Great thanks! Found you and sent a friend request.