Big fan! Good music, nice sounds, neat writing and very great pixelart! Reminds of me live a live for a little bit somehow. Beat the first boss and put it down for now.
Found an odd thing:
In the top right corner of the town map there seemed to be an oddly scaled up building and a discolored path of ground, and i could enter a door there and it restarted the entire map. Not sure whats up with that.
And heres some personal suggestions:
-You GOTTA somehow tell the player they can pick up the ejected bullets from the ground, especially since thats the only way to get ammo out of the lever action rifle. Probably easiest to do so with a checkpoint hint or by putting a pickup prompt onto them.
-Some more direction on where you should go would be appreciated.
-Think it would be neat if you could twirl your knife with the mousewheel.
-Also would be nice to be able to dodgeroll over crates/logs/whatever other low cover.
-Maybe somehow allow to pour contents of one bottle into the other so you could merge 2 half empty bottles into 1 full? Not sure how to do that though.
-Also maybe either disallow picking up empty bottles or maybe allow to throw them as a last resort.
-And also it very much might just be me but the first revolver feels a bit inconsistent with how it controls compared to other guns, primarily that loading/unloading a bullet is 2 separate buttons where everywhere else its 1 button that does both, if you merge them and move the closing input onto the right mouse button (which would also be consistent with how you need to press RMB to open it in the first place) youd also get space to allow to rotate the cylinder both left and right. Not sure if the awkwardness was intentional but heres that i guess.
Overall great demo and i will be awaiting the full release with glee!