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It's what we like to see: a well-flowing story that uses a lot of classic tools (the three-act structure, the food/sex thematic intersection) to a great effect. There's a tangible sense of specificity to Donut Holes, too, both in how it considers the furgonomics of making donuts and how it portrays running a food truck in general.

The cartoony art style fits the vibe perfectly, and the character designs feel purposeful in their use of color & animal characteristics. Although the interpretation of the game jam's theme is not the most creative one, I like the effort & care put into its visual implementation – the thinnest variant feels almost unbalanced in how lanky it is, which really makes the later sprites pop. Simply a solid, thoroughly enjoyable package.

(+1)

Thank you very much! As a group it took us a while to settle on a story concept/theme to go along with the expansion theme. The idea of a wolf baker who literally expands throughout the VN was the silliest of the ideas that were bounced around… but we all ended up wanting to do it anyway! It meant some extra programming and a lot more sprites were needed, but it came together in time.