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Thanks for checking, I was making a few mistakes but evidently was encountering new errors which had me come back here for a few answers, I'll happily download and try them out for you and see how they fair :)

Got around to re downloading the files and updating the missing required plugins and can confirm no crashes.

I'm still a little confused on how I can execute spawns in specific ways, for instance I have regions that NPC vehicles are meant to spawn on and regions on the side walks for pedestrians, when initially entering the map I'm after having a random assortment of each type spawn within the vicinity of the player and just slightly outside of view- giving the illusion that these events were operating before the player entered the room, during which events can unspawn if they reach the boundaries of the map edges and/or far away enough from the player's position.

Meanwhile navigating the map I want new spawns of both types to appear outside the players screen -what shall I do?

Also I noticed in one of your maps you have a display of spawns and such which is neat, how can we efficiently cap the amount of spawns at a time? And how can we randomize how many spawn at a time so it's not always apparent there is something beyond view?


Thanks for helping out, I really want to try make the best out of this plugin.