So I just spent a whopping seven hours in this game, all in a row, whish says a lot about its abillity to draw players in. I feel I completed all that there is there to complete, and while I enjoyed it I do feel that there is some areas for improvements.
First; the good. Core gameplay loop is outstanding, though it is headily loaned from elsewhere. I feel that if there was a little more content you could just slap a small price on it and call it a finished project, and it makes me happy this is just the start of the development. Each time I lost my brain said "no, you can do better," and if it didn't, then it said "no, try this." To me that is the mark of a good roguelike, and its only weakness is that I wanted more from it.
I really like the cards. I felt that there was a good amount of expressive gameplay in them, without it feeling too easy to cheese. I was kind of hoping for more synergy between the cards, but I do feel like that ios something you really have to look out for. Beware, with all card games and comedians, of a reliance on cheese.
Its not all sunshine though. Towards the end of those seven hours the gameplay started to feel shallow, mean even, with the latter stages feeling a touch on the hard side. Normally you unlock things as you go on, and it might just be because I was in the free browser version but I didn't actually find anything. It meant that there was a pretty definitive ceiling to the gameplay, where I really had to cheese to get any further. I might even consider adding a difficulty, because there is times I wanted to play it more experimentally, and it just wasn't an option.
I also feel there wasn't really enpough telegraphing. There are symbols, indicating how hard the zone is, but I feel there could be more detail, maybe alluding to what types of enemy you are going to face, or at least what kinds of enemy you aren't. I really wanted to build a specific kind of deck on occasion, and I feel the game doesn't really allow for that.
The game is basically a collection of images at this point, with a narrative set up that is never really explored. I feel with the game leaning into the TG you might have explored the theme more, though I imagine that is something the dev might start to expand later.
I will say that I feel reluctant to endorse a game with AI art. Its free, but the second the ball starts rolling I cant advise enough that the devs move away from it. A lot of the visuals really suffered from it, especially the goo-girl line of transformation.
The gooification TF ended up in a right state. The character's trousers melt into a skirt, which was an interestin, if bizarre choice. As the TF reaches the end stage they ended up blotches of flesh on the knees even in the end stage, which made for a subtly grizzly imade.
Meanwhile, the wolf and the centaur TFs barely seemed to TF at all. I ended up avoiding them, purely because they looked visually uninspired.
All in all, I think the game is worth investing in, and well worth playing.