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I use the Quest for standing/untethered movement, so I always default to standing.  This meant my head was clipping into the 'thrusters'/exhausts of the hot-air balloon throughout the flight.  Once it started to turn while ascending, there didn't seem to be a way to stop it, which meant it rapidly became a test of VR vertigo.  I've got good VR legs, but that wasn't very pleasant.  A hot air balloon should be as pretty an experience as possible, considering how limited your interactions can be.  Some clouds (which can help define altitude gains), some water/hills/mountains to vary the terrain below, maybe a simple procedural sun?

Thanks for the feedback!  Clouds is an interesting idea that I hadn't though of.  The wind is the real challenge of the game, and the real challenge of hot-air ballooning.  There is probably a way to scale the balloon relative to a persons height as well.