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Played really smooth. There is a minor bug that trivializes some puzzles, where you can ‘double jump’ by spamming jump really fast but apart from that I couldn’t find anything game-breaking. The graphics were neat and the eye-count showing you how often you can split is a nice diegetic UI design. I personally would’ve preferred if the jump action was bound to spacebar and split used another key but I could get used to it after a couple of accidents.

And lastly I have a tiny critique that is completely negligible, considering its a game jam entry and not a steam release but I think its still worth pointing out: It felt a bit cumbersome to switch to a specific slime when you could divide into 4 and that problem would grow worse if you were to push this game further and allow for more splitting to happen.

I hope this didn’t come across too negative, I think this was a great entry, my mind just tends to focus on the critique side of things more than the praise, ESPECIALLY when I see potential in a game.

No, not at all, I'm quite the perfectionist, so I want to know about every little thing I can improve :D

Nice find with that bug, I never found that. I think it's something to do with how I implemented the jump buffer.

Yeah, after playing through the game again I thought the same thing about switching. It's definitely something I want to improve, especially if I make this into a full steam release, which is something I'm considering.

Thanks so much for the feedback!