Hello L.A.G.S. I don't know if you respond to answers, so in case you don't read this message, I'll forward it to the top. My programming knowledge is not very developed but if I am not, the implementation of mods works like this: when you open the game, the game should stop if in the "mods" folder there is another folder that must follow an order, that is, have subfolders with maps, textures and behaviors, and they must be balanced to be able to change everything in the game, that includes box collisions and so on, if the game detects one or more mod folders it will ask if you want to use the mod or the original game, this will include a mod icon and its name (this should be in the folder) the textures and behaviors of the mod are applied on top of the original. You must include an example mod so that the community knows how it should be programmed. or something like that.