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(1 edit)

Hello L.A.G.S. It's me again, what if you schedule the mods but not as a priority, and schedule it for example only 3 hours a week, that is, you don't dedicate as much time to it, and at some point when you least realize it it will be ready. or just leave it for some future update or the latest game update. But I will warn you that if you schedule mod support a certain way, it will also allow you to schedule future updates much faster if you use it correctly. If you want, I can explain to you in a new message how it would be possible. It could save future work hours.

I already spend time like that for my future project called Magic Ring. Even for that I get barely time because of my work. I always wanted to have modding support for my game but never found help any where online. I know it's possible because other Unity games can do it but they all are 3D.

I'm not sure which kind of mods the person above is referencing, but the game code is already very moddable with DnSpy, just because you used Unity Mono, so your game will already be modding-friendly as long as you keep using that engine. I already wrote a hard mod with respawning monsters etc.

The only thing that is difficult is adding new animations and levels, but that is more of a general Unity problem. One thing you coul try is to read AssetBundles from a folder, but it's us who will send you the needed code for it. You focus on the game :)

I found a way that might make it possible to edit game sprites to one's desire. If it works then at least sprites can be modded using Unity.

Hello my friend

If it's not too much trouble, could you forward some mods that you generated, please?

I'm a big fan of this game, and I would like to try some new things, if it weren't too much trouble on my part.