Kinda satisfying idea, I love crashing into the structures at the start of levels and seeing all the floating blocks fall down, and every level having their own music with each song being indicated is a nice touch (unfortunately a glitch made it so only the first level's song played for me). I don't like how long every level takes, all because you have to precisely aim your bear to clean up the leftovers tediously after your first impact, I have a few solutions to this:
- Make it so you have to destroy less blocks to move on to the next level.
- Make blocks be destroyed if the bear hits them hard enough instead of only being destroying on the ground.
- Change the grey blocks that make up the structure to another kind of block that's still stationary in mid-air but gets destroyed if the bear hits them hard enough.
Of course the game is also lacking in sound effects (like sounds for launching the bear, hitting blocks, destroying blocks, hitting the ground, etc.), as well as graphics too (There's some potential for the game to look good too, you could not only add animations for the bear, but you could also add particle effects for blocks being destroyed, particle effects for the bear landing, a background, and designs for each block, you can even add aesthetical variations to the regular blocks like crate, beehive, berry bush, etc. looks for them). Lastly I'd like to talk about the camera, and how when you're on the ground half the screen is taken up by the emptiness below even though the entire height of the map can fit on the screen. You can fix this by centering the camera on the map so that there's no emptiness above or below the screen, and by only changing the camera's x position according to where the bear is (and also adding limits on how far the camera can go on the x axis in both directions, removing the emptiness on both sides of the screen).
(Voted a few days ago!)