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(+1)

I played the incredible machine when I was young and loved it! However, I was not able to achieve anything here, as the controls are unbeatable for me. sometimes i managed to rotate a tile, then it was zooming and it was totally unclear to me, how to switch between the modes. Way too much text on screen. I think, this game would be an excellent experience, if you would choose a different control strategy, like rotating with rmb, moving with lmb and together with shift you switch axis between X and Y. no Z axis needed.

still, i appreciate the approach of a physics game - nice work!

I agree, the control scheme is definitely not ideal. I plan on continuing this after the jam, and one of the first things I want to do is clean that up using a combination of gizmos, and an approach similar to what you described here. It'll take some thinking, as I'll need approaches both for 2.5D and full 3D. Collapsible panels probably would've been useful too. Thanks for the feedback and suggestion!