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  1. The clip() function just limits the drawing area of the the other drawing functions. You give it two coordinates (X and Y) specifying where the top-left corner of the drawing rectangle is located, and two size parameters (W and H) specifying its width and height, in pixels. After this call is made, subsequent drawing function-calls get limited to being drawn in the area specified by the rectangle, with all other pixels outside of it not being updated at all. This leaves quite a bit of border around the game when using clip() to emulate a smaller resolution.
  2. After loading a cart using `load`, press F1 to go into the code editor. You can see how the cart's author coded the whole thing.
  3. The TIC-80 is completely open-source under the MIT license, which means you can make your own mod of TIC-80, free of permission from nesbox.
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Thanks for such an awesome response, it's exactly what I needed to know.