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(+1)

It seems like a good effort but the issue of mouse capture is a big problem, other than that it seems good.

For anyone playing this, the mouse isn't captured in the screen area so you can't turn your player around without going out of the screen. Pausing the game seems to fix this, but when you die you need to repeat this to get the mouse to focus in screen again.

(+1)

I pushed a hotfix now that should improve mouse capture, I hope. I don't have this issue on my machine so it's very hard to test for. Let me know if it works better for you now. :)

(+1)

I tried to test it but it doesn't load, the bar just gets to near the end and just stops. I will try it again tomorrow when i wake up :)

(1 edit) (+1)

It does that for me too, I find most 3D Unity projects in WebGL do. It should finish up in a minute or two. There's also a Windows Build available fyi

(+1)

Webgl is a pain in general tbf, i tried it again but it took ages to load (i was downloading the other version which downloaded faster than the web version loaded lol), the non web version is good, i liked the art and the disintegrator was very nice good job.