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(+1)

A nice, simple style to this one! The animations were actually better overall than I would have expected from the screenshots, so well done with that. I noticed in your reply to montheponies that you had shot-cancelling initially, and then took it out to make the game harder. That's a perfectly legitimate reason, but if you can't decide whether to keep it or leave it, why not make it an option in the form of a higher difficulty? There are several other things you could lump in with this idea to forge an easier or harder game experience, and then leave the player to decide for themselves how they want to experience the game.

(+1)

Oh, I am glad you liked the animations since they were a total pain haha..

For the second point, that is a wonderfull idea, giving the player to make the choice is indeed a great choice and has more flexibility!

I will take that in count for sure in the next update of the game :)

Thanks BH67 for this precious feedback and great suggestions, this is really helpful and important for me!

THE GAME UPDATE IS RELEASED!

The game UPDATE is released! check it out now here Bright Darkness!

What is new in the Bright Darkness v1.1 ?

CORE UPADATES:

- Decreased the wave length to 30 seconds

- You can now change aim angle while charging!

- Added a x3 power up!

- You can access the different paths and endings earlier now!

- Faster reloading

OTHER UPDATES:

- Improved animations

- Added visual effects and paticules and lighting

- more rich sounds

- Fixed the non saved volume settings

- You can skip the death scene for a faster replay

- The enemies are more dynamic

- The game pace increases faster

- Fixed bugs