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(2 edits)

The endless mode is fun so far, I've only encountered the Dual Mine so far since I lost to a 3 Ultimine round.

Will get back to Endless soon hopefully, but for now, it would be really cool if I could flag spots twice so I could keep track of the Dual Mines easier. Or better yet, cycle through flags to keep note of which mines are which.

EDIT: Got to 28! Came down to a 50/50 and didn't manage my resources. Also a multiple Ultimine round, man those are tough since I can't use Disarms easily, maybe it was just my strategy of trying to clear out areas so I could deduce the Ultimine locations using the hazard range, not sure if I should have saved the 3x3 reveal to kill Ultimines with Recycling. I think I've kind of confirmed my previous suspicious about Ultimines so I deleted my questioning about it. Still would like the flag switching between mines or something, any note system in the game would be cool.

Still tuning the difficulty a bit, maybe 3-ultimine levels shouldn't appear quite so soon haha.

The exact logic is, after all mines are placed, EVERY empty space next to an ultimine becomes a mine. So no gaps, but edge-adjacent ultimines would only be surrounded by 3/5 mines.

Having different flag types is definitely a good idea!

Didn't realize you replied since I was deep into a run, edited my comment, I might try again eventually to reach past 30s but it's been fun so far.

(2 edits)

On another note, the Mirror Mine is really cool. I really like how it makes it so I have to wonder if certain spots are Dual Mines or Mirror Mines. Both of them work together so well. I also like how you can't really get "fooled" like how Dark Mines do it. I still don't like Dark Mines because while I can still trust the radar with Mirror Mines in play (as in I can never lose a probe while respecting the radar), I can still do so with the Dark Mines. I can kind of plan ahead for Mirror Mines (use Armor, Disarms, etc. to mitigate risk later on when it comes to the Mirror 50/50s), but I have to proactively use Armor for Dark Mines almost immediately unless I'm willing to risk Salvage. I might just be thinking about things wrong.


Also, I noticed in some levels that the density of Fakes/EMPs get really high, I never really got annoyed by them early game but with enough of them you get a ton of missing information that makes it really tough. I kind of like it and hate it at the same time, since it sometimes puts you in spots where you have to guess, but I suppose part of it is just resource management on when to use the abilities.