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Hey, thanks for giving me a heads-up! It should be in a much more (actually) playable state now.

(+1)

I played it! I beat all the monsters! Great art, that's really cool you got a layered parallax background set up, really sets this project apart. Music is very fitting. Good job getting a robust character controller together with attacking, jumping, dashing, hp, etc. and enemies, it's a lot of work! I think it would have been better to allocate some time for more polish, even if that meant cutting a little on the player controller tuning and features. I like the size of this guy's spoon! Thanks for fixing the build, glad I got to check it out. It was fun.

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Gratz and a big woohoo to you! Thanks for your kind words, it really means a lot to me to hear this kind of feedback. I'm still relatively new to gamedev and studying and working and growing my tools and skills every day. I think I got a little obsessive with the character controller and it really did detract from my ability to fully implement the originally much more complex and polished vision I had for this game. I may change his spoon to a lute in the full version I'm working on using this as a prototype, I am not sure why I went with an oversized spoon that looks like the twisted offspring of a frying pan and one of those big old pizza paddles, probably because I thought I could make one fairly simply in Aseprite. But my skills are nowhere near on par with Anismuz's, the creator of the other sprite assets I used. Thanks again for taking the time to reach out, and have a great one!