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(+1)

I don't know if it's just me, but I might've experienced some bugs. On my first play through I picked up the character you can sell fish to, and I was only able to catch one fish (maybe because the first one was still in my inventory). I tried a second play through and got to one of the endings! An interesting concept, may have to check it out again!

(+2)

😁 hihi! the entire design goal of this game was to create interesting bullshit interactions like bugs and exploits. however: behind everything is some sort of little kid/eyeroll reason behind it. you could only catch 1 fish because you already had one. you have to use the fish if you want to pick up another one. I was completely completely aware of the fact that you can pick up civilians (isn't it fun). after I made the game I even realised that you can make a hole in the wall and escape. I think its kinda awesome! thanks for liking it 🥳. I have also made a game called quantum nexus galactical odysey. it has no progression system because that would ruin the expirience. some people hate it for that reason but some people like it because its a game about weird expirementing. some games of me only start for real if you have secret knowledge about them. for example: you can press 0 to open the lvl editor in quantum nexus galactical odysey. genesis rebirth has the most obscurely hidden stuff in it. good luck finding it 🤫.