Actually reminded me more of SNKRX than classic Snake, but I see both. I found the controls to be very frustrating, but that's likely just due to my simple brain being overloaded. I thought the message felt a little tacked on, yet I could see the idea behind it with the hand-holding and enemy choices! Certainly an interesting take on the genre!
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Hey Mr Kraken. Thank you for the feedback. I hadn't stopped to think, but I believe that SNKRX actually influenced the game idea, I wish I had brought more of the addictive part of SNKRX. Thank you very much for sharing about the difficulty of the controls, the more didactic and intuitive the better, you are right. We are very happy that you liked the idea of hand-holding, it is just a metaphor at the end of the day, but it is the message that moves us!