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Oh i see, thanks, and you're welcome :D

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Turns out the font for that drop down menu changed without me realising so it made it blurry. The size of that drop down is also huge and I dont know why, I plan to address it after the jam. And, second point, originally there was intent for the honey jars to have two mechanics, and one of those is if an enemy is on the tile you're placing it, it would do damage, break and leave a honey trail. This would have helped the last tile use case, unfortunately I ran out of time to develop it for the jam. Thanks again for playing and feedback :D 

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Oh i see, If you have time after the voting period i'd suggest adding that to the honey jar, it would surely help.
Thank you for the reply, and you're welcome :D