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Playing my game the next morning after submission. I guess I can give feedback on my own game. 
I do think the level design is a bit phoned in. 

There are some really great and compelling concepts especially with the bonus collectables but there's an overall lack of polish and proper difficulty curve. I do like the way concepts are introduced like the switch. Level design definitely needed more playtesting and work. 

The camera needs a lot of work. Currently you have to memorise level layouts and work around that and it is somewhat acceptable due to the low consequences of death but I really think that there should be an option to pan the camera around or use single room levels with a fixed screen. If the game gets polished for another release that must be done. 

I do like moving around. It feels fun and responsive, especially the wall climbing. I like the different alternating sound effects and falling sounds and stuff. I think animations for the cube should be considered in the future however.

I like the feedback of collecting the collectables. It feels satisfying due to the sound effect and the animation that plays, although it does feel half-finished as well. 

I think the overall game mechanic is a lot of fun. It's fun to try and aim your projectile at just the right spot and mixing that in with movement is great. I do think a preview arc might be useful in addition to challenges that focus more on reflexes. The strongest challenge in the game is probably the collectable where you have to wall climb up, release your wall climb and fire your projectile at just the right time to land without overshooting. The whole game should be more like that if possible. 

I noticed the crosshair alignment is a bit off with your actual projectile trajectory. I am not sure how to fix that yet but I want to sometime.

The game can definitely use a lot of polish but it's still quite fun for what it is and the core mechanic is wrong enough that even with the jank it's compelling.