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Right off the bat, love the expressions and the GUI design. I accidentally went into this without reading the content warning on the game page, which differs from the warning at the beginning of the game, my mistake! Made the events even more surprising. I went into this way more blindly than intended. I will also note that the in-game warning calls the game “Silver Bullets” instead of “Silverstone.”

I made one “slip up” and got the neutral ending first. Didn’t want to beat around the bush when I told Walt he’d have to stay. I did think Walt reacted a bit strongly and brushed it off until the end. Sadly, I ruined the panic attack transition by rolling Back/Forward at just the right time but I still appreciate it being in the game. I think the best silent moment was right before this as well.

As I progressed in my first playthrough I darted between possibilities of what was going on: “Another panic attack? Something supernatural? Walt coming to our rescue? Uh oh.” I wasn’t sure if I was going to replay it again, but after calming down I’m glad I did. Seeing the stark differences between all the routes was illustrative of how much influence the Silver Bullet legend has, to a volatile degree. Looking forward to more!

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Oh god, thanks for letting me know about the typo on the warning screen. That was the working title of the game and I must have typed it by accident. It'll be fixed after the jam is done!

Glad you liked it! Thanks for the critique!