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It's amazing how much of a difference a simply wavy shader can make! I did unfortunately get stuck in a wall a little southeast of Terry, and I never really figured out how the bandages work - every time I used one, nothing seemed to happen. Everything felt quite cinematic, which was great to see, especially in a game jam. I saw Tanaka's downfall coming, but it was still surprising how smooth and dramatic it was. Great job!

(+1)

Thanks! Yeah,  before the waviness, even the bubbles didn't give it the feel I was hoping for. I'll check out that area.  I wouldn't be surprised if there's some terrain that isn't up to snuff in some areas.

I probably should have clarified that the bandages are specifically for bleeding, but they don't restore health. Though in hindsight, it probably would have been nice for a little bump in health with those.
Thanks so much for your feedback. This was my first time trying to create in-game events like this and really made me appreciate the amount of time it takes to script events in full-sized games.