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(+1)

Man, that was really fun. From the title screen, you're already getting a player to figure things out, which is pretty cool. Got the final challenge on the first try (by pure luck of course)!

Regarding some of your questions:

1) What if you had some sort of ice cube that would melt in the right condition. Or possibly an object that explodes on collision.

2) I think it would be great to see a visual version of the transform controls. I know that probably would have been a lot of extra stuff for a jam, but being able to drag a rotation and scale would simplify controls a bit I think.

3) Every round, you introduced a new dynamic or challenge to the game. I think if you were to expand upon this, I would give a little breathing room between each new challenge introduced by having a second challenge similar in components to the previous. That also breaks up some of the tutorial text.

Awesome!

1) Ooh, the ice cube is a great idea! There's something similar in Human Fall Flat and it's a lot of fun to mess around with. I modelled an object that would explode on collision (based on the nitroglycerine in The Incredible Machine), but it got cut due to time.

2) For sure, providing multiple simultaneous control options is on the to-do list! That way, the player will have something convenient no matter what the situation is. 

3) Totally agree with this also.

Thanks for your feedback, I appreciate you checking it out!