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(+1)

Great work overall! I think it’s a little hard to figure out at first but once going it makes sense and is pretty fun. Hitboxes and control felt a little weird to me, I think the game would’ve benefitted a lot by being less 3d? Like, having to run over the little pickups perfectly was not very fun, and it’s easy to think you’re going to hit something with a spell and then not, or move a way your character doesn’t like. Enemies are really slow to respond to being hit, also, which makes the whole thing feel a bit unresponsive.

But those are all real easy things to tweak!

(+1)

Ja... I think your feedback is super valid, I had a lot of difficulty with the isometric view (which I really wanted) but figuring out the math to keep things 'level' was beyond me, and the small narrow paths did not work well with the click... but lessons learned and its all a journey figuring out what fits what... thanks for the kind feedback :)