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Thanks for playing!  I wasn't sure I was going to get more than the first weekend to work on this, so 90% of this was done in 2 days and kept as simple as possible.

I toyed with the idea of not letting the enemies kill each other, but I was influenced by Berzerk and how I loved the way the robots would shoot each other and run into walls.  

The particles weren't quite how I wanted them to be, but I was going for a confusing, chaotic battlefield where it was hard to see and a lot of screen shake.  Next time around I'll probably spawn debris and smoke instead of exploding cubes.