Thanks for playing, I'm glad you liked it!
Due to my tight schedule, 90% of this was done in 2 days and kept as simple as possible, thus the whole arcade style, high score type of game.
I was going for a confusing, chaotic battlefield where it was hard to see and a lot of screen shake. So in version 2, they'll probably be rigid objects instead of a particle effect. I love the idea of trash piling up on the battle field that can be pushed aside or blown up. But maybe not for a jam game.