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(+1)

Thanks for playing, I'm glad you liked it!   

Due to my tight schedule, 90% of this was done in 2 days and kept as simple as possible, thus the whole arcade style, high score type of game.

I was going for a confusing, chaotic battlefield where it was hard to see and a lot of screen shake.  So in version 2, they'll probably be rigid objects instead of a particle effect.  I love the idea of trash piling up on the battle field that can be pushed aside or blown up.  But maybe not for a jam game.