Great job on putting this together in 7 weeks, Tess! You've got a great sense for environment and how to convey your setting. I also like the coordinated itch theme with the game's main menu. It helps to immerse the player in the experience.
The game has an interesting and different premise, you are sneaking around and putting the guards to sleep rather than going around cracking skulls. While killing the guards still wouldn't make her equal to the governor, it's a nice touch that she avoids doing harm. Also the NPCs have distinct personalities and goals which supports the narrative well. And I think one of my favorite elements was the portal tree. That was an interesting and creative concept.
Unfortunately, I ran into a few difficulties. I was having trouble reading the How to Play screen in game because my monitor must be a different resolution than yours. Some of the text at the bottom was cut off. Having a canvas scaler component on the UI Canvas with the UI Scale Mode set to Scale With Screen Size may help. But thank you for adding that info to the description!
Also, The camera collision fought the mouse, so I tried to avoid guards as much as possible. But the game's emphasis on sneaking let me do that. That was great. But trying to get the camera to cooperate and move around got difficult, so I only made it to the second level. However, you did very well on putting this together. You should be very proud of this game. :D
If I could make a feature request, though, it would be nice to have some kind of "friendly/neutral" indicator to know which NPCs are hostile and and which won't attack.
Great job!
- Jess