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I like the look of the enemies and it's satisfying how they fall apart with my sword swings. The knight could fit in with the rest a little more if it had more texture to the armor or some gradients like the enemies do. A really nice addition which can be seen as storytelling is the environmental art with the burned wagon and corpses. That's really neat and also well drawn :)

The sword swings are a very fun idea but feel a little clumsy in practice, especially with the rotation of the arm. What if there was some sort of sense of how fast I'm swinging and based on that it extended the rotation of the hand so that the sword can reach enemies further away? Or if I had a way to turn around so that the best strat is not just to always be on the left side of the map.

Some invulnerability frames would really help because as is, the health system doesn't really matter much, you just run into an enemy for a few frames and are immediately dead.

At the end of the day I think it's very impressive that you managed to do all this as only one person in a game jam and got it pretty much finished in time. Well done :)

(+1)

Thank you so much for your feedback! I truly appreciate it. I'm glad you enjoyed the enemy designs and environmental art. I’ll definitely work on your suggestions about the knight's texture, sword mechanics and invulnerability frames. They are very good points and I look forward to implementing them in future updates. It was a fun challenge to create this game from scratch, and there is no doubt your feedback will help me improve it tremendously. Thanks again! :D