My feedback is going to mirror some of the comments you've already gotten. I was unsure of the connection between shipping resources between bases, fighting off the enemies, and the red vs. green barrels. (Having read your response to an earlier comment, I now get what you were going for, but it was really unclear to me while playing and so I felt very disconnected.) Having said that, I did actually enjoy the scrappy lo-fi aesthetic of the temp assets you were using. As Psynut says below, I bet you could lean into that "corkboard" look if you wanted to. Like (totally riffing here, sorry), since it's a resource management game, what if the play field is literally the desk of a logistics manager strewn with maps and spreadsheets that you can actually interact with and that become a little microcosmic world where you have to fight out the battle? Anyway, I get that you feel you overscoped (I had the same feeling with my project), but it seems like a cool beginning to something.