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We played this together in our jam group and were all really impressed with the amount of high quality artworks and really well produced music in this. We were wondering how you managed to create so many of these assets in such a short time, especially since you mention that they're hand made. Could you tell us just a little more about the workflow you used to make so much so quickly? I think we could all learn a thing or two haha

Also, really nice story, for me personally, that's even the strongest part as far as ratings are concerned. I also liked the puzzle based on music progression idea (though we got confused about the UI and in our first run didn't notice that the play buttons were clickable for some reason)

Thank you for your feedback !
Guim0ve handled the music, graphics and FMOD integration while I handled the rest of the code and unity polish like post process effect and all. If I find the time I may do a post-mortem where I explain our workflow for this project :p

And yeah I should have make a custom cursor with hover effect on interactive elements, it may have make things more simple