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Excellent submission! Having to plan your shots around enemies and movement/position definitely adds a clever new dynamic to the classic "you're-surrounded-so-shoot-everything-that-moves" shooter. My only frustration about it is that if you're against a wall, there's a good chance it will eat your shots even if you're shooting into open space. Not a huge deal though, still good fun!

(+1)

Thanks for taking the time to play it! We had a recurring issue with bullets near walls, but we'll look into fixing it. Glad you had a good time