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The idea of “have one version of the editor that just includes the base game’s mechanics, and another where a bunch of fan-made mechanics are thrown in too” sounds like a good one to me - though if that’s the route I end up going down, I’ll probably wait on that until the base editor is pretty much feature-complete, because I’m not sure I trust myself to add the usability stuff - I’m more interested in the mechanics than anything else.

maybe a mods menu like geode for geometry dash or curseforge for minecraft where you can add and remove mods from a level pac