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(+1)

The size and detail of the town's design was super impressive given the time limit! The sound design was really solid too, with satisfying gunfire and monster sounds. In my experience the NPC pathfinding was pretty buggy, they tended to twitch around a lot after I rescued them like they were repeatedly trying and failing to find a clear path to the extraction zone. It might be worth checking your navmesh to see if any objects are obstructing it. And for low objects like the fallen parking meter in front of the convenience store, make sure the "Character Can Step Up" box is checked in the blueprint. But overall the game was really well put together and a strong submission! Great work on the voice acting, the gruff soldier voice reminded me of Call of Duty 3 lol

(+1)

Thanks so much for playing. Yeah, the Ai really bugs out sometimes. After the jam I plan on redoing the AI and instead of just move to I'm gonna implement a behavior trees and also have them walk around the town. Want to practice bringing the whole town to life with AI. 

I've tried to learn to use behavior trees before, but it never really clicked for me until I finally used one for this jam. I feel like I've levelled up as a dev now, they're so insanely powerful. Can't wait to see what the game looks like with NPCs all roaming around the town!