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I personally loved the concept of the game, the story and the art.

A few recommendations would be for the family belonging interface on how many it can include. ( kinda like a box with tiles that you could arrange the items into a certain formation to fit as much as you want or can )

another would be for the main menu button to have a confirmation interface when clicked as at the moment when clicked accidentally will forcefully make the player restart.

lastly, this is more of personal preference, but the inventory interface could include more minimal animations, instead of having them all rotate (since you can already rotate the item when inspecting it).

Overall, I'm really looking forward to playing the full game!

I played through the game twice, based on the girls reaction each time I think the 3 item rule is intended, you're supposed to give her the items you think would be the most meaningful. 

The first time I gave her the shoes, the clothes, and the PlayStation. The second time I gave her the award, the picture with his dad, and the diary. She had a different reaction, there was more expansion in the story when you give her more meaningful items. I'm gonna play again so I can see the reactions to other items.