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You could work more on animations. Grass floating on the wind looks ok, reloding animtion too, but wolf running is not working out. I know that running and walking animation cycles are something hard to learn but it's worth it.  You can give big amount of personality to your characters by them, for example you could give father little limping effect while running which would add some dramaturgy to the situation. After all, you've made an fun game with intresting theme and I really like it! Great job!

I totally agree for wolf running since I wasn't satisfied with the result as well, and I didn't want to waste more time since I didn't find a good reference. But I will make sure to edit the animation in the next version since I would have some spare time :) I love your other suggestion as well, it is very important to give personality and different dimentions to characters in story telling!

Thank you so much for this specific feedback, it will help improving my work so much!

THE GAME UPDATE IS RELEASED!

The game UPDATE is released! check it out now here Bright Darkness!

What is new in the Bright Darkness v1.1 ?

CORE UPADATES:

- Decreased the wave length to 30 seconds

- You can now change aim angle while charging!

- Added a x3 power up!

- You can access the different paths and endings earlier now!

- Faster reloading

OTHER UPDATES:

- Improved animations

- Added visual effects and paticules and lighting

- more rich sounds

- Fixed the non saved volume settings

- You can skip the death scene for a faster replay

- The enemies are more dynamic

- The game pace increases faster

- Fixed bugs