Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Anyone have favorite team combos? What's the meta?

(+1)

I've been noticing people often seem to put the card thrower in the third slot back, which punishes you for putting a chef there. I actually like a card thrower in slot 2 (from the front) since that makes it less likely to have the card thrower end up without a target for a few turns, and ideally the enemy put a tanky unit in front and you can eliminate the rest of them before having to finish that guy off.

I seem to have had most success (still not actually making it to 10 wins the majority of the time, but more success) by putting all my eggs in one basket; like one strong unit in the front getting buffed by priest/clerics + bards. Good options for the strong front unit seem to be the piercer (upgraded from spear guy -> hoplite) who hits the front 3 units for full damage; or the hiker upgrade (since auto equipping a bunch of equipment just makes it buff itself even more on top of your other units buffing it). The upgraded forms of Recruit and Paladin seem like they should also work but underperform as far as I can tell.

Regarding bards, people seem to favor going for the tamboriner route since that one not only buffs all your units but also has a range of 5 so it helps eliminate units itself.

There are units that hit multiple enemies but only one of the targets takes full damage and the rest only take a fixed amount, like poisoner, and that seems unfortunately pretty weak (though if a unit has "blessing" like from a paladin variant then it only takes one extra little hit, even only one damage, to get through that).

I feel like I'm not really very good at the game so I'm probably overlooking a lot and doing things unoptimally but those are some patterns I think I've observed