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(+3)

this game has a lot of interesting ideas in it. i like a lot of the stuff in creating a scenario!

i did encounter a few balance issues that would make it difficult to play, namely
- rolling a d4 for each attribute can create really unbalanced characters
- a player has 1-4 vitality but a weak hit can deal 1-6 damage, meaning it can take a player out entirely
- boss enemies have 1-10 vitality but a strong hit can deal 2-12 damage, so same problem

aside from that, some of the layout decisions for your document made it hard to read on a computer. most people aren't going to print what you put on itch (especially a 16 page, full-colour document). trying to design something to be read on a computer would help your readers/players out a lot! 

(going to avoid commenting on the AI art since many have, but let me know if you'd like some links to free resources you can use for art. also, jams are a great opportunity to parter with others, so in the future, it could be worth seeing if there are any artists who'd want to team up with you.)

(+2)

Thank you, specifics like, I agree I should of changed the attributes to at least a D6, it just didn't seem balanced when doing a check, and didn't even consider the printing and readability issues.  I do appreciate your input.