Balancing suggestions
I think they should shield against melee not arrow as the game would literally be melee only with 90% damage reduction against bows
You can either use bow, melee, or shield, not 2 of them at once
Fearless should be 100,000 coins for how op that is
Make the shields in the thousands of coins so theyβre not easy for noobs to get
New melee stat βignore defenseβ 1-5. Each level ignores 10 percent of protection so 5 ignore defense would make fearless 45% effective but 1 ignore defense would fearless would be 81% effective
Shield stat βstunβ 1-5 which stuns the enemy melee atk speed when they hit you with melee
Honestly a really good idea but if itβs implemented incorrectly then it would completely break the game.