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I like that the effect of each sprite is obvious. 

Its a pity that the power up feels like more cons than pro, as its easier to move to a bomb accidentally, and there's no real reason to have it, as the bags can be collected with normal speed.

I'm sure it will be better after you balance it and add more different mechanics, it do have potentials!

(1 edit) (+1)

looks like I forgot to make the player invincible when speed is picked up. It would have solved the problem of zooming into the bombs and dying. Too bad, I am thinking about this now after the jam. I am planning on continuing to improve on the feedback I am getting from this jam.