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first level, the short pin on the lower platform did it a few times. Cannot remember where it happened after that, but also another pin did it. It fell on its own at the start of the level. Playing on WebGL on Chrome, hope it helps!

There are a few pins, that one included, that are placed a little above the platform itself - I figured I didn't need them to be pixel-accurate since gravity would do the rest. There's a possibility that this somewhat lazy approach of mine didn't mesh well with Chrome etc., because the gap on that pin is quite a bit larger than for most other pins. Thanks for taking the time to get back to me on this, it's definitely helpful!