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(+1)

It is a great concept for the last stand theme where the father protects the daughter with his life.

I especially loved the music and sound. It gave a sense of fear and urgency with that heartbeat-like sound.

Loved animal sounds before they show up to prepare for the attack.

This would be much better in terms of dark/night background.

It took some time to get used to the mechanics, and it seems like the attack works only when the rock hits the head, not the legs.

Great Job on your submission :)

(+1)

Thank you so much, this is such a detailed and great feedback!

In the upcoming version that will be released tonight, the envirement is change so you are fighting monsters in the area in between light and dark, so I am impressed you mentioned that!

In that version the shooting mechanics are eazier and more flexible. You can check the comments here, you will find the changes in the new version, I hope you play the game again after the update :)

Thanks again for the feedback!

THE GAME UPDATE IS RELEASED!

The game UPDATE is released! check it out now!

What is new in the Bright Darkness v1.1 ?

CORE UPADATES:

- Decreased the wave length to 30 seconds

- You can now change aim angle while charging!

- Added a x3 power up!

- You can access the different paths and endings earlier now!

- Faster reloading

OTHER UPDATES:

- Improved animations

- Added visual effects and paticules and lighting

- more rich sounds

- Fixed the non saved volume settings

- You can skip the death scene for a faster replay

- The enemies are more dynamic

- The game pace increases faster

- Fixed bugs