I've never seen a game so focused directly on an algorithm like this before, super interesting! But, it seems like the game was thrown on top kind of like a "skin" to the algorithm rather than the algorithm being used to enhance some feature of game dev that couldn't be done before. In other words, like the game is focused on level generation rather than being a fun game, which is generally not what players care about.
This is from the perspective of someone who doesn't really play pure puzzle games, so I'm not exactly sure how to resolve this (or if puzzle game players would even care). But hope my perspective was useful.